Luke walks you through the first unboxing, setup, and rest pose calibration
Use Shadow with a Vive Tracker to sync position in your scene
Import Shadow animation assets into Unreal Engine editor as animation clips
Use the Unreal Engine editor to retarget animation to a character from the Marketplace
Stream live Shadow animation to any character in Unreal Engine for live and virtual production
Stream live mocap animation to a character in Unreal Engine using the Shadow skeleton
Use the Shadow Mocap package to live-stream character animation into your Unity game
Import Shadow animation assets into Unity as animation clips
Use the Unity editor to retarget animation to a character from the Asset Store
Import Shadow FBX animation into Maya and retarget to your character
Animate and record your character in Autodesk Maya with the ShadowMocap plugin
Record a mocap take and load the FBX into MotionBuilder
Animate and record your character in Autodesk MotionBuilder with the ShadowMocap plugin
Record to FBX format and import your animation clip into Blender
View 3d pose data and plot your measurement streams with Mokka
Erik shows you how to run the Shadow app and record some data
All of your recordings are stored in your Documents folder under Motion
User, developer, and technical reference manuals for your Shadow mocap system